Re: Gasket analogy

From: glenn morton (mortongr@flash.net)
Date: Thu Apr 06 2000 - 15:56:18 EDT

  • Next message: John Burgeson: "Re: Gasket analogy"

    ----- Original Message -----
    From: "John Burgeson" <burgy@compuserve.com>
    Cc: "ASA LISTSERV" <asa@calvin.edu>
    Sent: Thursday, April 06, 2000 6:51 PM
    > Dave wrote:
    >
    > "First, Burgy, Glenn is right on the matter of Sierpinski's gasket. Note
    > that the point moves half the distance toward another point. Even if we
    get
    > a large number of moves in the same direction, the moving point can only
    > approach the fixed point. "
    >
    > If this happens, we get a straight line of course. I suppose one could
    call
    > this a very degraded form of the gasket case, in which case you would be
    > correct.
    >
    > Was it not Lincoln who, when asked how many legs a dog would have if we
    > called the tail a leg, answered wisly, "Four. Calling the tail a leg does
    > not make it one

    If this is what you mean by the gasket not appearing, then I would say that
    the odds are so small as to be non-existent. In order for the gasket to
    appear one must have a semi-random set of choices. If your random number
    generator always gave out a 1 rather than a mixture of 1, 2, and 3, then I
    would suggest that you don't have a random number generator. Say you are on
    a statistical fluke of 1's. Would you believe in a statistical fluke of
    20,000 ones being generated to the exclusion of 2 and 3? It takes about
    20,000 iterations of the program before the pattern is discernable. I would
    say that if you generated 20,000 1's, then you don't have a random number
    generator--you programmed it wrong.

    But that being said, even if you did generate 1's all the time with your
    random number generator, then the particle is still constrained to move only
    to certain places in the X-Y plane. To some areas it simply can't go

    glenn

    Foundation, Fall and Flood
    Adam, Apes and Anthropology
    http://www.flash.net/~mortongr/dmd.htm

    Lots of information on creation/evolution



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