Integrated Design Method 
 is a model that will help you understand 
and teach the methods of design.

by Craig Rusbult, Ph.D.

      An Introduction to Design defines a problem as "any situation where you have an opportunity to make a difference, to make things better," and design as the process of solving problems by inventing or improving a product, strategy, or theory, which "includes almost everything in life."
      This page lets you continue your exploration by seeing the structure of the design process in a new way, in seven modes of action:  DEFINE OVERALL GOAL and DEFINE GOALS;  SEARCH, IMAGINE, and TEST;  EVALUATE;  THEORIZE.

 

      Integrated Design Method (a brief outline)

      1A. DEFINE OVERALL GOAL
      Based on known observations (based on everything you already know about "what now is"), define an overall goal by deciding what you want to design.

      1B. DEFINE GOALS
      Based on a knowledge of what is, and inspired by ideas of what could be, define specific goals for a product by defining the desired properties — the composition (what it is), functions (what it does), and performances (how well it does) — of a satisfactory product.
      These goals are the focus of action during the process of design, because goals guide the generation of ideas for products, and [as shown below] the evaluation of a potential product is done by comparing goals with predictions (from imaginary mental experiments) or observations (from actual physical experiments).

      What is the difference between an "overall goal" and a "goal"?  To illustrate by example, in the "Introduction to Design" page the overall goal is a minivan, and the goals are the desired properties for a minivan.

      2A. REMEMBER (gather old information) 
      Usually the first step in design is to understand the current situation.  Search for old products (those now existing) that are similar to your goal product.  Search your own memory and our collective memory (in books, websites,... and in other people) for useful information.  For each old product, gather observations that already are known, and ask "What are this product's properties, and how closely do these properties match my goals?"
      2B. IMAGINE (generate new ideas) 
      Think about possibilities for creating new products (by modifying an existing product, or...) and run "thought experiments" to predict how these changes would affect composition, functions, and performances.  Would the predicted properties of any new product more closely match your goals?
      2C. TEST (do "reality checks") 
      For each product (old or new) being considered, get the product by acquiring it (if possible) or constructing it (if necessary), design experiments that will show you its actual properties, then compare these properties with your goals.

      3. EVALUATE (and decide) 
      The process of design requires generation and evaluation.  Each option — each potential product (old or new, existing in the mind or in reality) — is evaluated by comparing predicted properties with goals (for predictive feedback) or by comparing observed properties with goals (for empirical feedback).  Eventually, you may find a product that satisfactorily achieves your goals, and you consider the problem solved.  Or you continue searching, or abandon the search.

      4. THEORIZE 
      In an optional mode of action, you can use Reality Checks — not just to learn about a product (as in 2C), but also to learn about your theories — by comparing predictions with observations so you can evaluate your theories, to see whether "the way you think it is" matches "the way it really is."

 
THREE TYPES OF LINKS in this website for Whole-Person Education:
 An ITALICIZED LINK keeps you inside a page, moving you to another part of it. 
 Above, a NON-ITALICIZED LINK is page-adding, opening a new page in a new window
 Below, a NON-ITALICIZED LINK is page-replacing, opening a new page in this window


 
 

this page, Copyright © 2000 by Craig Rusbult (all rights reserved), is
 http://www.asa3.org/ASA/education/think/design.htm 

 
 
 
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